Deep Contact provided alternative choices to audience to follow. Each body part took the viewer to another story. However since audiences make choices and observe consequences (cause-effect) it makes me think about whether or not we should be considering the movie as an art work. Providing alternate scenarios to the audience and leaving it to their free will to design an action can sometimes challenge the "movie" definition. This is the same difficulty I find with Guitar Hero. It allows you to design your character, design a musical piece, perform it without any need of musical knowledge... to me the line between the definitions are getting very thin. And Guitar Hero is considered as a video game whereas I see it as a piece of art.
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